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     Buy online
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    Chapters, Barnes & Noble, and from independent
    bookstores such as Words Worth
    Books, Waterloo, Ontario. 
      
      
    The
    Spiral Maze 
    Thistledown Press,
    1997  ISBN 1-895449-68-5 
      
    The dark yew maze stands on a hill above Amstey. There is only one
    way into it, but there are two ways out, and one of them leads into the
    terrifying mind of the undead Dexter Gunn. His great-great-grand-nephew,
    Neil, is called upon to make that journey and set free a young woman
    imprisoned since the last century. 
      
    With the help of his new friend Fleur and what may or may not be the
    ghost of his own twin brother, Neil evades Dexter’s shape-shifting, half-animal agents as he seeks
    the hidden way to a world from which there may be no return.  
      
    “Gripping and suspenseful from the moment Neil glimpses
    his dead twin brother through a window, the story propels the reader
    breathlessly forward to the final classic confrontation of good and evil
    forces.... Bow develops a highly original concept of a new world being
    created through the dreams of Charlotte, who is imprisoned there, and her
    long-time jailer Dexter... a sophisticated mix of suspense, mystery, and
    thriller with a good measure of fantasy thrown in.” —Canadian Materials,
    vol. 4, no 16   
      
      
     The Bone Flute  
    Orca Book Publishers, 2004  ISBN
    1-55143-301-x 
      
    Camrose Ferguson is a perfectly normal 12-year-old living an ordinary
    life in a small Ontario
    town. Extraordinarily, she has inherited responsibility for an
    ancient bone flute, an object of quest for two time-wandering rivals. With the
    help of her level-headed friend Mark and the not-quite-human Miranda,
    Camrose puzzles out the flute's hiding place and restores it to its
    rightful—and unexpected—owner. 
      
    The Bone Flute is about the very thin wall that separates our
    everyday world from an equally real world of wonders and terrors. Above
    all, it's an adventure, meant to be read for the pleasure of the story
    alone.    Read a review here. 
      
      
     The Ruby Kingdom 
    Book 1 of
    the Passage to Mythrin series, Dundurn Group 2007  ISBN
    9781550026672 
      
    Mountains, travel, adventure —Amelia Hammer
    wants it all. Instead, her globe-trotting parents have dumped her in tiny,
    boring Dunstone
    in the middle of winter with her grandmother and her cousin
    Simon. Simon isn’t having much fun either, saddled with this
    sulky stranger in black leather and neon hair. 
      
    But life in safe little Dunstone turns
    dangerously exciting when Mara comes to town. Amelia is enchanted by this tall, proud, fearless
    girl, but Simon worries Mara’s mixed up in something
    weird. He’s right. Mara is not what she seems, and neither
    is the shape-shifting assassin who’s tracking her.
    When Amelia and Simon take Mara’s side in a war
    for an alien world, Amelia has to spread her wings—literally—and Simon must
    find out how far he will go to save a cousin who has become a friend. 
      
      
     The Prism Blade 
    Book 2 of the Passage to
    Mythrin series, Dundurn Group 2008  ISBN 9781550028096 
      
    It’s the day of the annual Dunstone and Area Weird
    Games (DAWG). Since it’s the only games
    competition anywhere that favours geeks over jocks, Simon and Ike figure
    they stand a good chance of winning. 
      
    Just then, Mara, chief of the Urdar, seeks Amelia's help. The
    Casseri, a group of human refugees from another world, have come to Mythrin
    searching for the Prism Blade, a legendary weapon forged at the beginning
    of time. Both the Urdar and the Casseri seek the Prism Blade; both fear it
    falling into each other’s hands. 
      
    Caught in the middle, Amelia, Simon, and Ike are also caught by
    surprise when they discover that the Prism Blade has been hidden in plain
    sight in the least likely of all places. They need to get to it before
    someone can use it to destroy Mara’s people or the
    human refugees. And to do that, they have to win the Weird Games. 
      
      
     The Starry Window 
    Book 3 of the Passage to Mythrin series, 2012  ISBN: 978-0-9917814-1-6 
      
    Something is poisoning the hidden gates linking
    Earth and Mythrin. And on Mythrin, dragons are being enslaved. When two
    confused strangers appear in Dunstone, Amelia knows in her bones that the
    boy is her dragon friend Ty. But who is the man with lilac eyes?  
      
    Amelia and Simon trace the poison to a gate
    under Dunstone’s new mall, where escalators are turning carnivorous, and to
    the sinister school that once stood there. The gate is a copy of the starry
    window on Mythrin that shows Simon’s image, but it’s gone bad; and he hears
    someone calling for help from beyond. 
      
     The
    strange brew comes to a boil, causing mayhem in quiet little Dunstone and
    sending the cousins on a series of dangerous journeys. Into the wild
    landscape of Ty’s mind. To Mythrin, and a dragon death-battle. And finally,
    answering that call for help, into the shadow lands beyond the starry
    window.  
      
    Visit
    my Passage to Mythrin site for more about the Mythrin books, and about Mythrin,
    its ruling race of shape-changing dragons, and the world gates. 
      
    
     
     
      
     Non-fiction
    books 
    Chimpanzee
    Rescue  (Firefly Books, 2004
    ISBN 1-55297-908-3)
    introduces readers to our closest relatives: the chimpanzee and the bonobo.
    Able to make and use tools and to communicate by signs, capable of
    friendship and war, they are so much like humans that scientists are
    studying them for clues to how our distant ancestors lived and behaved. But
    now their survival is threatened. This book profiles several of the
    projects and people dedicated to helping chimps and bonobos survive.  
      
      
    Tennis Science
    (Crabtree Publishing
    Company, 2009 ISBN 978-0778745563) looks at the
    lightning-fast, hard-hitting game of modern tennis. It explains how players
    are turning to science and technology to help stay on top of their game.
    Find out about all these developments and many more in this colourful and
    exciting title from Sports Science. 
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