from Kobo, Amazon,
Chapters, Barnes & Noble, and from independent
bookstores such as Words Worth
Books, Waterloo, Ontario.
1997 ISBN 1-895449-68-5
The dark yew maze stands on a hill above Amstey. There is only one
way into it, but there are two ways out, and one of them leads into the
terrifying mind of the undead Dexter Gunn. His great-great-grand-nephew,
Neil, is called upon to make that journey and set free a young woman
imprisoned since the last century.
With the help of his new friend Fleur and what may or may not be the
ghost of his own twin brother, Neil evades Dexter’s shape-shifting, half-animal agents as he seeks
the hidden way to a world from which there may be no return.
“Gripping and suspenseful from the moment Neil glimpses
his dead twin brother through a window, the story propels the reader
breathlessly forward to the final classic confrontation of good and evil
forces.... Bow develops a highly original concept of a new world being
created through the dreams of Charlotte, who is imprisoned there, and her
long-time jailer Dexter... a sophisticated mix of suspense, mystery, and
thriller with a good measure of fantasy thrown in.” —Canadian Materials,
vol. 4, no 16
The Bone Flute
Orca Book Publishers, 2004 ISBN
Camrose Ferguson is a perfectly normal 12-year-old living an ordinary
life in a small Ontario
town. Extraordinarily, she has inherited responsibility for an
ancient bone flute, an object of quest for two time-wandering rivals. With the
help of her level-headed friend Mark and the not-quite-human Miranda,
Camrose puzzles out the flute's hiding place and restores it to its
The Bone Flute is about the very thin wall that separates our
everyday world from an equally real world of wonders and terrors. Above
all, it's an adventure, meant to be read for the pleasure of the story
alone. Read a review here.
The Ruby Kingdom
Book 1 of
the Passage to Mythrin series, Dundurn Group 2007 ISBN
Mountains, travel, adventure —Amelia Hammer
wants it all. Instead, her globe-trotting parents have dumped her in tiny,
in the middle of winter with her grandmother and her cousin
Simon. Simon isn’t having much fun either, saddled with this
sulky stranger in black leather and neon hair.
But life in safe little Dunstone turns
dangerously exciting when Mara comes to town. Amelia is enchanted by this tall, proud, fearless
girl, but Simon worries Mara’s mixed up in something
weird. He’s right. Mara is not what she seems, and neither
is the shape-shifting assassin who’s tracking her.
When Amelia and Simon take Mara’s side in a war
for an alien world, Amelia has to spread her wings—literally—and Simon must
find out how far he will go to save a cousin who has become a friend.
The Prism Blade
Book 2 of the Passage to
Mythrin series, Dundurn Group 2008 ISBN 9781550028096
It’s the day of the annual Dunstone and Area Weird
Games (DAWG). Since it’s the only games
competition anywhere that favours geeks over jocks, Simon and Ike figure
they stand a good chance of winning.
Just then, Mara, chief of the Urdar, seeks Amelia's help. The
Casseri, a group of human refugees from another world, have come to Mythrin
searching for the Prism Blade, a legendary weapon forged at the beginning
of time. Both the Urdar and the Casseri seek the Prism Blade; both fear it
falling into each other’s hands.
Caught in the middle, Amelia, Simon, and Ike are also caught by
surprise when they discover that the Prism Blade has been hidden in plain
sight in the least likely of all places. They need to get to it before
someone can use it to destroy Mara’s people or the
human refugees. And to do that, they have to win the Weird Games.
The Starry Window
Book 3 of the Passage to Mythrin series, 2012 ISBN: 978-0-9917814-1-6
Something is poisoning the hidden gates linking
Earth and Mythrin. And on Mythrin, dragons are being enslaved. When two
confused strangers appear in Dunstone, Amelia knows in her bones that the
boy is her dragon friend Ty. But who is the man with lilac eyes?
Amelia and Simon trace the poison to a gate
under Dunstone’s new mall, where escalators are turning carnivorous, and to
the sinister school that once stood there. The gate is a copy of the starry
window on Mythrin that shows Simon’s image, but it’s gone bad; and he hears
someone calling for help from beyond.
strange brew comes to a boil, causing mayhem in quiet little Dunstone and
sending the cousins on a series of dangerous journeys. Into the wild
landscape of Ty’s mind. To Mythrin, and a dragon death-battle. And finally,
answering that call for help, into the shadow lands beyond the starry
my Passage to Mythrin site for more about the Mythrin books, and about Mythrin,
its ruling race of shape-changing dragons, and the world gates.
Rescue (Firefly Books, 2004
introduces readers to our closest relatives: the chimpanzee and the bonobo.
Able to make and use tools and to communicate by signs, capable of
friendship and war, they are so much like humans that scientists are
studying them for clues to how our distant ancestors lived and behaved. But
now their survival is threatened. This book profiles several of the
projects and people dedicated to helping chimps and bonobos survive.
Company, 2009 ISBN 978-0778745563) looks at the
lightning-fast, hard-hitting game of modern tennis. It explains how players
are turning to science and technology to help stay on top of their game.
Find out about all these developments and many more in this colourful and
exciting title from Sports Science.